Jeel SpecOps , Game Informations

NEW VERSION READY FEBRUARY 2004

Subjective view

Like in regular game , you can play in first person shooter.
Some parameters are modified in game for the rendering view, weapons are closest.
3dview and First view.
Configure with the menu your favorite key to use First or Third view.
You can rotate this 3d view and reset the 3d view (three new bind key +yawL, +yawR, +yaw0 ).
You have also 3 camera position +cam1,+cam2,+cam3,+cam4 , bind them manualy in cfg file ( default is F9,F10,F11,F12).
This view give you more visibility, mandatory for the future of this game.
The crosshair is replaced by a laser spot designator, computed in real time, you see exactly where you are aiming, and you shoot !

Gunview system
, change your gun position in subjective view F1,F2,F3,F4 key are used
Toggle position of weapon also with T key.

Radio System keypad
, use menu message in FRENCH, ENGLISH,SPANISH or standard game .
Your keypad is configured with radio message in your favorite language.
To initialize exec kpradio.cfg in console.

New weapons:
Scoped weapons and Silenced weapons
Why scoped and silenced weapon? In modern combat, specialists are always equipped with scope and silencer , best accuracy and lethal action.
AK47, MP5, M4 are equiped with scope, external 3d models are new in this mod.

Item
Player is equipped with kevlar armor by default
You can use night vision or thermal vision like item or Gaz mask.
Grenades , only 4 models are usable. M67, M84, ANM14, M15.
M15 smoke grenade have two role, smoke and, toxic gaz
Gaz mask to proctect you , put it on , and remove it after chimical attack !


About Toxic Gaz in Specops 3.0:
I have modified M15 smoke, primary attack is toxic yellow smoke gaz..
To use toxic nade in close combat, we have only one method usable ( like in real), short gaz effect and short range. But in Specops3.0 effect is stronger and longer than in 2.2... surprise.
If you are near M15 in toxic mode, and you are not using the gaz nask, sure you will die ...
If you have the gaz mask on your face, M15 toxic has no effect on you.
An other usage is MM1, you launch M15 with 3 actions : smoke + toxic action + flare marker.
Gaz mask protect you also in this case.

In a future version of Specops:
And finaly an other usage of gaz in preparation in Nuke gametype, but not like in close combat.
Much more like in technical accident in chimical factory with a long time toxic effect .. with OME ....


Gametype:
DM, TDM, ELIM, CTF, DEMO, INF are supported and tested. ( since version 1.8)
BOTS are supported ( good in deathmach and elimination, no much in other mode)
PUNKBUSTER is supported and MANDATORY ( can not disable this feature)
SERVER mode runtime is supported and tested.
6 groups exist now ; Rifleman, Support, Sniper, Demolition, Heavy Support , Medic (to do)
Each group is equipped with different weapons, weapons are balanced between different role, by this way teamplay will be more realistic.
You must choose your role before the mission ...
If you want change role during game, you have to go in ghost mode, change in menu option your new group,a nd return to your team, or change of team.
You can use the weapon free mode to use / test all weapons ( in class player menu).
NET FILTER active to find SpecOps server on net.

NEW GAMETYPE : NUKE
(GT_NUK) ,Two maps are ready for this game
Nuke gametype is the base for a more complex game in preparation
Difficulty is to turn around limitation of Raven soft code ...
This gametype include functionnality of demolition , infiltration and elimination gametype
The scenario is to be closest from real combat mission
For the blue team ( normaly marines)
Differents phase compose a mission , helico infiltration, jumping zone ...( not coded in preparation)
infiltrate the enemy base, place multiple demolition C4 charge , only ONE charge at time must explode, search for secret documents goto extraction point, and also eliminate enemy team.
Team extraction by helico also in preparation.
For the red team ( terrorists ... etc ... bad boys !)
Defend the camp, eliminate blue team , defuse multiple bombs, steal bomb of blue team, protect briefcase ( red team can take the briefase and move it else where... idem for the stolen bombs)
Achieve mission for blue : eliminate all red team, or at least TWO demolition + one secret document stolen
Achieve mission for red : eliminate blue team , or defend document ( time out ...)
Thats is the new gametype Nuke for Specops.

RADIO system supporting multiple language and standard SOF2 radio
FRENCH , SPANISH, ENGLISH are ready

Maps:
Some maps are in preparation, in collaboration with other moder ...
NEW MAP in preparation with HUTCH from DaDot Project, very soon ready ( in test in labs !)
TWO NEW MAPS compatible with NUKE gametype, Train Market V2 and Kamchatka Blaster.
Maps made by <OFF> Only for fun (se) , <OFF> BERRE and <OFF>R_M.

In Future version :
New gametype, GHOST RECON mode in progress, in this game mode , each player can lead three team bots , each one has a role, you can choose between Rifleman, Demolition, Support,Heavy Support, Sniper,Medic
You, the leader can switch of role between different members of your team. Give orders to your team bots and complete your objectives. Different missions are in preparation.
Game Parameters:
The main goal is to obtain much more realistic parameters and fun.
Weapons weight, jumping, running, walking, crouching, health, stamina, the tiredness of the character, using scope, equipment, weapons parameters , modify your accuracy. Actually the Dynamic Accuracy System is active.
Don't try to shoot while jumping , you have more chance to shoot birds than your enemy ...
Take times , adjust your shoot, normally a maximum of 3 bullets is enough to stop your target , short burst is better.
Don't forget that your enemy is well equipped as you.

JOSE LEBON - JEEL -
jlebon@noos.fr
http://jose.lebon.free.fr/sof2mod/